Weapons

All Class Weapons (Simple)
Spiked Gauntlet-
1 damage, x2 Critical, Piercing
Dagger-
1 damage, 19-20 x2 Critical, Slashing and Piercing, Range: 10 feet
Mace-
1 damage, x2 Critical, Bludgeoning
Sickle-
1 damage, x2 Critical, Slashing and Piercing
Club-
1 damage, x2 Critical, Bludgeoning
Morning Star-
1 damage, x2 Critical, Bludgeoning and Piercing
Short Spear-
1 damage, x2 Critical, Piercing, Range: 15 feet
Quarter Staff-
1 damage, x2 Critical, Bludgeoning
Sling-
1 damage, x2 Critical, Bludgeoning, Range: 50 feet
Small Pistol-
1 damage, x4 Critical, Piercing, Range: 50 feet

Fighter & Rouge Weapons (Martial)
Throwing Axe-
1 damage, x2 Critical, Slashing, Range: 20 feet
Shortbow-
1 damage, x3 Critical, Piercing, Range: 100 feet
Light Pick-
1 damage, x4 Critical, Piercing
Sap-
1 damage, x2 Critical, Bludgeoning
Rapier-
1 damage, 18-20 x2 Critical, Slashing and Piercing
Long Sword-
2 damage, 19-20 x2 Critical, Slashing and Piercing
Battle Axe-
2 damage, x3 Critical, Slashing
Heavy Pick-
2 damage, x4 Critical, Piercing
Heavy Flail-
2 damage, 18-20 x2 Critical, Bludgeoning
Halberd-
2 damage, x3 Critical, Slashing and Piercing, Reach: 5 feet
Lance-
2 damage, 19-20 x3 Critical, Piercing, Reach: 5 feet
Longbow-
2 damage, x3 Critical, Piercing Range: 100 feet
Scythe-
2 damage, x4 Critical, Slashing and Piercing
Chain, Spiked-
2 damage, x2 Critical, Piercing
Trident-
2 damage, x2 Critical, Slashing and Piercing, Range: 10 feet
War Hammer-
2 damage, x3 Critical, Bludgeoning
Musket-
2 Damage, x4 Critical, Piercing, Range: 60 feet

Rouge Only Weapons
Sai Knives-
1 damage, x2 Critical, Piercing, Range: 10 feet
Kama-
1 damage, x2 Critical, Slashing
Nunchaku-
1 damage, x2 Critical, Bludgeoning
Shuriken-
1 damage, x2 Critical, Piercing and Slashing, Range: 20 feet
Siangham-
1 damage, x2 Critical, Piercing, Range: 10 feet
Whip-
1 damage, 18-20 x2 Critical, Slashing, Reach: 10 feet

Fighter Only Weapons
Dire Flail-
2 damage, x2 Critical, Bludgeoning
Two-bladed Sword-
2 damage, 19-20 x2 Critical, Slashing and Piercing
Double Axe-
2 damage, x3 Critical, Slashing
Great Club-
3 damage, x2 Critical, Bludgeoning
Great Axe-
3 damage, x3 Critical, Slashing
Great Sword-
3 damage, 19-20 x2 Critical, Slashing and Piercing
Longspear-
3 damage, x2 Critical, Piercing, Reach: 10 feet
Military Rifle-
3 damage, x4 Critical, Piercing, Range 100 feet

Weapons

Clash Yello Yello